AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in South America, Q3 2021
The top 5 ultracasual games on Android in South America for Q3 2021 showed varied performance in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In Q3 2021, the top 5 ultracasual games on Android in South America displayed diverse trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these trends.
Slime it: Slime Game Simulator from Hapy Games saw a peak in weekly revenue at the start of the quarter with approximately $981, but experienced a significant decline, ending the quarter with around $3. Weekly downloads followed a similar trend, starting at about 6.1K and decreasing to 399 by the end of September. The active user base also shrank from 7.6K to 264 over the same period.
Goo: ASMR Slime Simulator by EXOMIND had a steady weekly revenue, averaging around $100 throughout the quarter. Weekly downloads showed a significant spike towards the end of August, peaking at 27.7K in early September. Active users increased from 47K to a high of 78.5K in early September before settling at around 54K by the end of the quarter.
Antistress - relaxation toys by JindoBlu maintained consistent weekly revenue around $100. Downloads started strong with over 223K and peaked at 251K in early July, before gradually declining to approximately 65K by the end of September. The app maintained a high number of active users, starting at 1.4M and ending the quarter with around 909K.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES saw weekly revenue increase from $39 to $106 over the quarter. Downloads remained robust, fluctuating between 135K and 192K. Active users peaked at 312K in mid-July and ended the quarter with around 231K.
Draw it by Kwalee Ltd had a stable weekly revenue, averaging around $30. Downloads peaked at 39.1K at the beginning of the quarter and fluctuated around 10K towards the end. Active users saw a decline from 85K in late June to about 30K by the end of September.
These trends provide an insightful snapshot of the ultracasual gaming market on Android in South America for Q3 2021. For more detailed insights and analytics, visit Sensor Tower.